If you're working on a fan project or a social deduction game, finding or making a roblox among us vent script is probably at the top of your to-do list. Let's be real, the whole "Impostor" vibe doesn't really work if you can't zip around the map through the floor. It's that one mechanic that changes the game from a simple hide-and-seek to a high-stakes strategy match.
Setting up a vent system in Roblox Studio isn't as scary as it might seem. You don't need to be a professional software engineer to get a basic version running. Usually, it's just a mix of some parts, a few RemoteEvents, and a little bit of CFrame magic. If you've ever tried to build a teleporter, you're already halfway there.
Why the Venting Logic Matters
When you're looking for a roblox among us vent script, you aren't just looking for a way to move from Point A to Point B. You're looking for the feel of the game. If the teleportation is instant and clunky, it feels cheap. If there's a little bit of a delay or a cool animation where the player sinks into the floor, suddenly your game feels high-quality.
The logic usually follows a simple path: the script checks if the player is an Impostor, detects if they're close to a vent part, and then moves their character to the connected vent. But there are a few extra layers that make it actually fun to play, like hiding the player's name tag or making them invisible while they're "inside" the vent system.
Setting Up Your Workspace
Before you even touch a script, you need the physical stuff in your game. I usually just use two basic Parts and name them "Vent1" and "Vent2." You'll want to make sure they are anchored—nothing is more embarrassing than a player jumping on a vent and watching it roll away across the map.
Most people like to put these vents into a Folder in the Workspace. It keeps things organized, and if you eventually want to have ten different vent pairs, having them neatly labeled makes your life way easier. You should also decide how the player is going to trigger the vent. Are they going to click a button on their screen, or are they going to press a key like "E"?
Using ProximityPrompts
In the old days of Roblox dev, we had to do a lot of math to check the distance between a player and a part. Nowadays, we have ProximityPrompts. These are lifesavers. You just drop one into your vent part, and it handles all the "Press E to Vent" UI for you. It even works on mobile by default, which is a huge plus since so many Roblox players are on their phones.
Writing the Core Script
The actual roblox among us vent script is going to live in a couple of places. You'll likely have a LocalScript to handle the player's input and a Script (server-side) to actually move the player. This is super important because of "Filtering Enabled." If you move the player only on their own screen (the client), everyone else will still see them standing right next to the vent like a sitting duck.
The server script needs to listen for a signal. When the player triggers the vent, the server checks: "Hey, is this person actually allowed to do this?" This is where your team-check logic comes in. You don't want the crewmates accidentally venting and ruining the mystery. If the check passes, you simply update the player's Character.PrimaryPart.CFrame to the position of the destination vent.
Smoothness and TweenService
If you want to get fancy, you shouldn't just "pop" the player to the next location. Using TweenService lets you slide the player down into the floor or move the camera smoothly. It's these little touches that separate a "starter" game from something people actually want to play for hours.
You can also play a little "vent opening" sound effect. It adds to the tension. If a crewmate is nearby and hears that clank sound, they know an Impostor is on the move, even if they didn't see who it was.
Handling the "In-Vent" State
One thing a lot of beginners forget when making a roblox among us vent script is what happens while the player is inside the vent. In the original Among Us, you don't just instantly appear at the next vent. You can sit in the vent and wait for the perfect moment to pop out.
To do this in Roblox, you basically need to: 1. Make the player's character invisible (and their accessories!). 2. Disable their movement so they don't walk through walls while underground. 3. Switch their camera view to the vent system or the destination. 4. Give them a UI button to "Exit" or "Move" to the next vent.
It sounds like a lot, but it's mostly just toggling properties on and off. The hardest part is making sure the player's name tag doesn't hover above the floor while they're supposedly hidden. You might need to temporarily parent the BillboardGui (if you're using one) to somewhere else.
Making it Secure
We can't talk about a roblox among us vent script without mentioning exploiters. If your script is too "trusting" of the client, a script kiddie could fire that RemoteEvent from anywhere on the map and teleport wherever they want.
Always, always do distance checks on the server. If the player's character is 500 studs away from Vent1, but their client sends a message saying "I'm using Vent1," the server should just ignore it. It's a simple if statement that saves you a lot of headaches later on when your game gets popular and attracts people looking to break it.
Common Bugs to Watch Out For
I've built a few of these systems, and I always seem to run into the same couple of issues. First, there's the "Stuck in the Floor" bug. This happens if your destination vent is set exactly at the floor level. When the player teleports, their feet might clip into the ground, and Roblox's physics engine will just freeze them there. To fix this, just offset the teleport location by about 3 or 4 studs upward.
Another annoying one is the camera glitch. Sometimes, when you move a player's character really fast, the camera doesn't catch up immediately, or it gets stuck inside a wall. Using Camera.CameraSubject or manually setting the Camera.CFrame usually clears that up, but it's something you have to test on different devices.
Customizing the Look
Once the roblox among us vent script is actually working, you can start having fun with the visuals. You can add a particle effect—like a little puff of dust—when the vent opens. Or maybe the vent cover actually rotates and slides out of the way.
None of this changes the core code, but it makes the game feel way more professional. You could even script it so that the vent "glows" red for the Impostor but looks totally normal for the crewmates. That's the beauty of Roblox; once you have the basic logic down, you can layer on as much polish as you want.
Final Thoughts on Scripting
At the end of the day, a roblox among us vent script is just a tool to help you tell a story or create a fun challenge. Whether you're copying a snippet from a tutorial or writing it line-by-line yourself, the goal is the same: making the gameplay loop feel snappy and responsive.
Don't get discouraged if your first version is a bit buggy. Scripting is 10% writing code and 90% figuring out why the code you just wrote isn't doing what you thought it would. Keep testing, keep tweaking, and eventually, you'll have a venting system that feels just as sneaky and satisfying as the original game. Just remember to anchor those parts, or your vents might just go on a journey of their own!